Michael Hulme Career History
My Career History Related to Traditional CG &
3D Simulation:
- Workflow design and training
- Each studio I have supervised was costume designed from
the ground up with the day-to-day staff needs and clients expectations
dictating the function and form of the workspace.
- Hardware and Facilities Architecture
- Assisted in the Architecture and Construction Supervision
of my three separate production studio design / builds
- Specified and ordered all Server, Network, Video and Pre-Production
related Equipment
- Performed duties typical of Advanced Media Systems
Engineers
- Video Editing Hardware Design and Installations
- Video Presentation Hardware Design and Installations
- Production Coordination
- Provided CG and Simulation Services for over 18 different
AEC disciplines
- All production deadlines, creative and technical
decisions were overseen by me.
- Pre and Post Production coordination
- Performed all department R&D
- HDTV DVI Video Routing and long distance transmission
- Developed a High-Definition Interactive Kiosk solution
for our clients to use in a multitude of Public Venues
- Advanced CODEC and Encoding methods for all output
mediums, bandwidths and resolutions
- Have worked directly with Keyhole (now Google Earth) over
the past three years
- Internet based Multi-user 3D Environment Streaming
- Scalable Real-Time render Server utilizing inexpensive
PC’s and a Fiber Optic Interconnected Back Plane
- Consulted with Intel on their Lighting II Scalable Parallel
rendering Solution in 2000
- Prepared presentation and speech for the Urban Land Institute
on utilizing 3D & VR in entitlement processes back in 1999
- 12 Terabyte SANs solution & Implementation
- Rack-Mounted / Automated / High-Capacity Tape Backup Solutions
- Specified and Positioned all of the SGI ONYX based rendering
and Octane production equipment at my first studio back in the mid 90’s
- Visual Development
- Camera creation; Speed / Timing / Framing / Subject
Emphasis / Field of Vision
- Lighting
- Model Detail Granularity - Designated Large Area Database
Management / data subdivisions in accordance with each projects, goals,
budgets, subject matter, and deadlines
- Budget Development
- Authored and designated all Scope & Fees
- Performed all department Presentations and Client
Interviews
- 100’s of speeches and presentations over the last 10
years.)
- All department hiring decisions and personnel
interviews
- Dozens of Sr. & Jr. Hires in all areas of Computer
Graphics & Simulation.
- Script writing
- Art Direction
- DVD menu interfaces
- Interactive Kiosk
- Marketing Materials
- And numerous other Graphic Artistry & CG decisions
and coordination
- Supervised all Sound Editing
- Work closely with several Audio Post groups, attending
90% of our VO recordings and assisting with sound effects and music
editing
- Lighting Director
- Managed decisions related to lighting effects and realism
- Constrained or expanded these decisions to fit each
projects budgets, subject matter, and deadlines / realism / project scale
/ expected frame times, etc.
- Overall Supervisor for all production roles, Such As:
- Character Animators
- Lighting and Shading artist
- Pre-Production Artist
- Post-Production Compositors
- Special FX
- Software Developers & Engineers
- 3D Compositing Training and Implementation
- Coordinated and performed this production on all major
platforms Unix (Composer), Mac and PC.
- Coordinated Decisions involving advanced Rotoscoping /
Post Lighting fx / Post Depth of Field fx / and advanced encoding methods
for all output mediums.
- Performed Simulation for the following Industries over
the past 12 years
- Commercial Development
- Residential Development
- Land Development
- Retail Development
- Industrial Development
- Structural Engineer
- Corp of Engineers – Environmental Restorations
- Downtown Lighting Studies – DMA
- Full detailed Urban Simulations for local municipalities
utilizing every layer of detailed data currently provided by NCTCOG
- Oil Industry
- Urban Planning
- Sub-Surface Utilities
- Product Design
- Telecommunications
- Oil & gas
- ITS
- PGA
- Large Sporting & Entertainment Venues
- Drag Racing
- Soccer
- Baseball
- Football
- Equestrian
- Legal – Demonstrative Evidence
- Flood Control / management
- Waste water & Sewage
- Transportation
- Highway & Bridge design
- Aviation
- Light rail
- Children’s Entertainment Productions
- Various Character Animation Projects
- And numerous other disciplines…
- Created and enforced File Management and Server
utilization standards
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