Led profitable startup and merged with established engineering firm.
Launched Virtual Vision Productions to transition Hollywood and military-originated 3D graphic and simulation capabilities vertically into the architectural and engineering fields; then merged with Halff Associates Inc, a leading Dallas engineering firm. Became Director of the newly formed Visual Technologies Division.
Directed more than 150 full-production computer animation projects for major governmental and private entities including the Army Corps of Engineers, Texas Department of Transportation, DFW International Airport, several major cities and a dozen major real estate developers and sub-consultants.
Created and managed large-scale urban simulation databases at significantly reduced costs to both the firm and outside clients. Implemented a 90+ workstation shared processing network render farm to accelerate project completions. Applied Stanford University’s specialized OpenGL API software to create a unique PC based scalable server, matching the 3D real-time simulation power of a UNIX SGI ONYX2-IR system for 25% the cost.
Oversaw computer animation and real-time simulation projects in 18 engineering disciplines including transportation, aviation, private development, natural and artificial light studies, flood impact studies and environmental restorations. Provided technical leadership, training and mentoring for a multi-cultural graphic and animation production staff. Guided individual Pre & Post production teams of up to 20 members during peak projects.
• Workflow design and training • Hardware and Facilities Architecture • Production Coordination • Performed all department R&D • Visual CG Development • Budget Development • All department hiring decisions and personnel interviews • Art Direction • Supervised all Script Development & Sound Editing • CG Lighting Director • 3D Compositing Training and Implementation • Created and enforced File Management and Server utilization standards
Current Efforts(Description Below)
Partner at LANDinnovation
Past Positions(Descriptions Below)
Director of Urban Simulation at HNTB
Director of Visual Technology at Halff Associates
Founder & CEO at Virtual Vision Productions
Product Designer within Kimley-Horn’s Technology DivisionProduct Designer
(Partnership ; 1-10 employees ; Real Estate / Land Development industry)
February 2006 – Present (2 years 5 months)
“Conscientious Innovations Guide Our Land Development Projects Confidently Towards Mutually Beneficial Growth and Redevelopment.”
Our innovative approach to Private Land Development recognizes the broad reaching impact each Development Project will have on local individuals, municipalities and the surrounding community of business and visitors.
Our comprehensive state-of-the-art approach to Private Land Developing will serve the future success of any city's goals in an unprecedented manor. As we unveil our new level of services and technologies along with our new company identity you will discover a process of information gathering and disseminating never before approached by a small independent Land Development Group. We are working vigorously at LANDinnovation to approach our responsibilities as developers with an unparalleled sense of innovation, responsibility and courage.
(Privately Held ; 5001-10,000 employees ; Civil Engineering industry)
December 2003 – August 2005 (1 year 9 months)
Designed and built new State-of-the-art division within a $470M engineering and planning firm, from the ground up.
Lead this new division in the production of photo-realistic, computer simulated, 3-D virtual environments, demonstrating the impacts of projects ranging from highway construction to community master plans.
Extraordinary success was yielded based on my ability to combine and maximize off-the-shelf hardware and software capabilities towards desired proprietary utilizations. My simulation and CG teams have maintained a spectacular track record of consistently meeting tight deadlines, while producing superior products.
Integrated simulation into the design process for engineering and planning groups.
Recruited and trained 17 industry-transitioning professionals.
(Privately Held ; 201-500 employees ; Civil Engineering industry)
July 1998 – August 2003 (5 years 2 months)
Developed & perfected technological capabilities that enabled photorealistic visual renderings via terabytes of accurate data.
Created urban simulation models covering over 50 sq. miles, with 6", to-scale, topographical accuracy.
Directed the production of more than 60 full-production computer animation projects for major governmental and private entities including the Army Corps of Engineers, the Texas Department of Transportation, DFW International Airport, several major cities and a dozen major real estate developers and sub-consultants. In addition, served the public sector, clients included corporations such as Blockbuster, Ann Taylor Lofts and ExxonMobile.
Provided ongoing solutions to increasing requirements for processing power to meet the demands of exceptionally large graphic and animation databases.
Oversaw technology development, departmental operations and business relationship management.
Started-up 3D visualization studio, primarily servicing retail & entertainment projects as well as mixed use and industrial projects.
Pioneered visualization technologies; served clients with massive datasets & thorough computer graphics production knowledge. CG projects utilized a broad expanse of capabilities, from simple prop creation & site plan interpretations, to complex satellite and curbside transitions.
Gained expertise in producing large-scale virtual models, & subdividing processing to achieve high frame-rates during real-time/simulation utilizations, & scripted animation production. Consistently achieved profitability from first quarter of operations.
Virtual Vision Production affectively transitioned Hollywood and military-originated 3D graphic & simulation capabilities vertically into the architectural & engineering fields. Then merged with Halff Associates Inc, engineering firm where I became the Director of the newly formed Visual Technologies Division.
(Privately Held ; 1001-5000 employees ; Civil Engineering industry)
May 1992 – July 1994 (2 years 3 months)
Product Designer, joined the newly created Intelligent Transportation Systems (ITS) division.
key designer for the initial Greater Houston Regional Computerized Traffic Signal System improvements. This project included conceptual overview of system project topology, options and template creation for system architecture, required hardware, alternatives, and system implementation for more than 4500 traffic signals.
Played a key role on other projects that enhanced his experience in emerging technologies. These included:
·Hilton Head’s Cross Island Tollway real-time license plate recognition system and timing schematic for toll collections points
·Phoenix, Arizona FMS project comprising a 200 mile fiber network
·3-D pre-visuals of Chicago, Illinois Midway Airport’s secured entrance and exit systems
·Colorado Department of Transportation’s I-25 HOV ITS surveillance system
·3-D animated and printed training content for the Houston RCTSS project