FAIR USE NOTICE: This video contains copyrighted material the use of which has not always been specifically authorized by the copyright owner. Material from diverse and sometimes temporary sources is being made available in a permanent unified manner, as part of an effort to advance understanding of the use of computer simulated exhibits associated with informing the public of proposed private developments, public road expansion and displacements resulting from eminent domain. It is believed that this is a 'fair use' of the information as allowed under section 107 of the US Copyright Law. In accordance with Title 17 USC Section 107, this video account is maintained without profit for those who access it for research and educational purposes. For more information, see: www.law.cornell.edu
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1998 (10+ year old) Urban Simulation Example
This simulation features Frisco, Texas, at a time when it was just beginning its unprecedented 10 year growth trend. This simulation ran on the local community access cable channel for several years allowing the community to better understand the cities next phase of expansion.
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This Simulation was created using the Unix version of Maya & Alias on dedicated Silicon Graphics O2 and Onyx workstations. One frustrating fact about the final version of this product is the post edited removal of al final ground-level, close-up shots featuring the involved level of detail that went into each retailer store front. The architect and the developer were debating on some rather drastic last minute design changes to the center and as a result asked that we eliminate any close-up shots that might imply any firm design decisions to the general public audience. This change represented a great deal of wasted effort for the modeling team and taught me a lot about how to more flexibly author our contracts for future work and expand the pre-production review and coordination process with each future client.
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Click to view 2002 HDTV Frisco 3D Exhibit |
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| Incidentally, due to the continued growth of Frisco and its' surrounding areas over the next 10 years I consistently reengaged the leaders of this community numerous times in pursuant of future simulation projects; while finding ways to reuse my expansive pre-production datasets for this area, previously developed between 1994 & 1999 and expanded over the next several years.
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** To view additional results of this 8+ year 3D Frisco data development and the evolution of each advancing Urban Simulation exhibit my future production teams worked on click <here> or on the illustration above.
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This video is exhibited strictly as an Addendum to my Professional Resume. It is intended as an educational reference, and is not to be considered or utilized for financial gain or competitive services where related to the types of product and services demonstrated within the exhibit. Each urban simulation demonstrated represents the efforts of many individuals; of which I was responsible for hiring, directing and managing. Each video production was produced under my direction and any and all contracts written pertaining to Copyrights, I personally authored and entered agreements respective to each individual clients needs. The technical techniques and workflows utilized to create and manage these rare productions were developed by me over the course of an exceptional 13 year career in 3D computer graphics, simulation and product design.
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